Guitar Hero Live E3 News

Lot’s of info to come today!

First up we have @Dtoid (

The release date of October 20th, 2015 has been confirmed!

Guitar Hero Live will further market to a new casual market by completely removing failing a song

In Guitar Hero Live, players that perform poorly can still finish the song. The folks working on the game felt that failing players resulted them in losing interest, so botching songs will only affect your overall score. This gives players the chance to save their performance should they struggle in some spots. Moreover, if players want to take a break during the song, all they’ll have to do is stop playing and the song will revert to an attract mode. It’s neat, and I feel GHL will be much more welcoming to newcomers.

Very cool. Definitely a nod to Party Play from previous Guitar Hero titles.

Also, the thing some of you have been dreading, the monetization aspect of GHTV has been revealed as well.

In the two central modes, Live and TV, the game goes about building the rocker experience in different ways; one from the side of media, and the other from in the shoes of a guitar player during a concert. The TV mode will definitely be where most of the action happens. Think of it as the online, multiplayer, and career modes all rolled into one. When in TV mode, you can engage in daily and premium challenges that task you with tackling certain songs to acquire in-game currency and play tokens. Much like cable or satelite television, the TV mode is essentially mix of on-demand and scheduled content.

With multiple channels, you’ll be able to view the current schedule of upcoming songs that are available to play. If there’s one you like, you can jump right in and play. In real time, each ‘program’ plays a certain genre of music or focuses on a particular band, and is set for half an hour. If there’s nothing on the channel’s schedule that you like, just switch over to another and check to see what’s on. I was impressed with the presentation, and it felt like was tuned to a parallel universe where MTV didn’t focus on reality TV and kept with the music. It even made some of the programs feel like events, as you can plan ahead and bring friends over at certain time to rock out.

If the channels aren’t doing it for you, then you can switch over to the on-demand menu and choose the available songs to add to you playlist and experience at your leisure. Like the previous titles, the base game will come packed with existing songs, and more will be added later. However, the on-demand takes a slightly different approach. While you can play whatever song is present in the menu, they require play tokens for you to add to your playlist. Play tokens are acquired from just playing normally, and you’ll accumulate them often. However, if you run out of play tokens, you’re unable to play songs on the playlist. If you want to avoid using the tokens — using them won’t technically give you the song — you can purchase the song outright and make a part of your permanent collection.

So basically, you get tokens to add On Demand songs by… Playing Guitar Hero? Is anyone going to be mad about that? Probably…

There’s more though (non-monetization related though)

…Thankfully, there are many features to keep players busy. The online mode is robust. Players can compete online against others in real time. During scheduled programs, players will be able to compete for the high score, with the current leader ranks being shown to the left of the screen.

There will be many top dogs online, so in order to compete you’ll have to make upgrades to your guitar. Using in-game credits acquired from daily challenges and tackling challenging songs, you can invest in a more sophisticated setup. Many of these upgrades range from score multipliers and other boosts to effectiveness. Thankfully, upgrades can only be purchased with in-game currency (which can only be acquired from in-game activity). With the currency, you can also purchase new highways and player cards for further customization.

Source: Destructoid

Studio Version of Breaking The Law?!

Great news, stay tuned for more E3 Updates as they roll in.

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1:11 PM EST

Can you spot all the artists? Don’t worry we got you

2:15 PM

A lot of info in that video stuff about perks and leaderboards, and a full GHTV unlock for 12 hours. Probably should just wait for the write up.

Update: Polygon’s @SamitSarkar explains

Like many free-to-play games, Guitar Hero Live includes two different currencies: one that you earn as you play the game, and another that you can purchase with real money. (The former was called “Coins” and the latter was called “HC” in our demo, although Activision stressed that it hasn’t yet finalized the names of the currencies or the conversion rate from dollars to in-game money.)

You get Coins for doing just about anything in Guitar Hero Live, including signing into the game. The more you play, the more you level up your profile in the game, known as Status. As you reach new Status levels, you unlock content such as player cards (profile banners à la emblems in Destiny) and unique note highways (the best was a rainbow-colored one with pandas). Sometimes you’ll earn those items by playing; other times you can spend Coins on them. Guitar Hero Live also lets you modify your in-game guitar to improve your game. You can buy those mods with Coins to do things like increase your score per note or raise your streak multiplier more quickly.

You may have noticed that we haven’t been referring to additional post-launch tracks as “DLC songs.” That’s because they’re technically not downloads at all — unlike in the Rock Band franchise or the previous Guitar Hero titles, all the extra tracks in Guitar Hero Live exist in the cloud.

There are three ways to play those new songs. First, you can wait for them to come up in a GHTV show; think back to the ’90s, when you hoped MTV would air the music video for your favorite song. You can also spend Coins for a single play, like putting a dollar into a jukebox to spin up a track.

And if you really love a song, you can pay — with real money, in the form of HC — to have it permanently added to your catalog for on-demand access. DLC songs went for $2 a pop in the previous games, and Jackson said pricing here will be “within that same ballpark.”

The advantage of this system is that extra songs won’t take up space on your hard drive. Instead, the data is streamed to your system, and during our demo, there was no perceptible delay in this process versus loading up a track that ships with the game. Of course, the drawback is that you must be online to access these songs. So even if you’ve spent, say, $50 on 25 post-launch tracks, you won’t be able to play them if your console isn’t connected to the internet. Only the songs that ship with the game can be played offline.

Activision demonstrated an example of the special items that will be available: live concert footage for a particular track. Another instance of an exclusive might be an artist debuting a new song exclusively in Guitar Hero Live.

This content will be available in GHTV’s “Premium Shows.” These are limited-time challenges, and you’ll need to complete different prerequisites for each one in order to enter. Potential tasks shown during our demo included achieving a three-star rating on a song. If you don’t feel like fulfilling those requirements, you can buy your way into a Premium Show with HC.

Completing a Premium Show may also award special content like player cards. But the term “challenge” does apply: You won’t be able to change the difficulty in a Premium Show once you begin, so if you fail to meet the goal, you’ll have to re-enter by paying with HC again or satisfying a new set of requirements. Either way, you’ll get bonuses like earning Status at an increased rate while playing Premium Shows.

For parties and other situations, Activision will offer limited-time all-access passes. So if you want to bring a bunch of friends over and have on-demand access to every song available for Guitar Hero Live, you can pay for it.

6:05 PM EST

Freestyle Games creative director Jamie Jackson is showing me Guitar Hero Live‘s ambitious Guitar Hero TV mode, in which scores of frequently added music is curated for you based on your song preferences throughout the rest of the game. He’s demoing a Premium Show – in this case, a three-song live concert set from an actual Pantera concert – riffing along to show off the note highway in the series reboot,

Source: IGN

Stay tuned for more!

This entry was posted in Activision, FreeStyleGames, Guitar Hero Live and tagged , , , , , , , , , , . Bookmark the permalink.

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    The attract/auto-play feature and no failing reminds me quite a lot of the DJ Hero series, which also had no failing and would automatically switch to auto-play if you left the controller idle for a little while.

    That makes sense, FreeStyleGames also developed DJ Hero so it makes sense that they would incorporate some of the mechanics into this title.

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